since it needs assembly hacking to unlock the drive)?ĭoes anyone know what the difference is between loading with Katana OS vs. Everyone has just taken for granted that we can do bincon+Echelon IP.BIN+check Katana in IP.BIN to load WinCE binaries, thus no one ever bothered to do a disc with WinCE OS selected and WinCE IP.BIN (esp. When converting these Kalisto releases to selfboot with the selfboot toolkit, Echelon realized WinCE bins worked if you kept the Katana binary format and made sure it was set to Katana in the IP.BIN meta infoĤ. Instead of writing a WinCE type loader, Kalisto modified the binary so that it would load like a Katana binaryģ. The Dreamcast loads binaries differently depending on if they're Katana or WinCE games, and the Utopia only wrote their loader to load binaries Katana-styleĢ. This makes sense because clearly Utopia bootCD pirate versions already had their binaries "bincon'ed"ġ. It says WinCE binaries won't need to be binhacked and mentions nothing about bincon. Since most likely the problem is also here.Ĭlick to expand.Kalisto did the first selfboot pirate with Katana-developed Virtua Fighter 3tb next month on and a month later on Echelon released the selfboot toolkit, designed to allow people to make non-selfboot pirate releases into selfboots. Perhaps a new ip.bin hacked is required for this type of wince. It is possible that the game when passing it to cd has information that is not loaded, such as a GD-ROM protection, or perhaps another type of protection In none of them have I managed to make the tracks workĪs I mentioned previously in position 2C0013D0, every time a track is played, the values of this position change. I think there is something in the original ip.bin, that when passing it to cd it doesn't workĮdit: The tests I have done with sega rally 2 are the same as with Nightmare Creatures, with ip.bin hack, original, custom. Now I am testing in games like sega rally. Rainbow Six audio cdda works perfectly in menus(Although sometimes you don't hear), but ingame is not heardĪrmada Audio works perfect, but restarts when paused Spirits of Speed audio cdda works perfectly in menus, but ingame is not heard Worms ARMAGEDON audio cdda works perfectly in menus, but ingame is not heard There are more games with problems, these are the ones that I know Continued abuse of our services will cause your IP address to be blocked indefinitely.Ok I will post in the main post the games that you tested and are corrected Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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